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(+1)

I really liked the concept that you wrote in the game description but it seems like there are no enemies appearing. I tried the Linux version and then the Windows version via Wine. Let me know if there’s anything I can do about this. I hope you’ll get to update the game after the jam. :)

We are happy you found the concept interesting! Enemy spawning is random around the player and has no current known issues. There are also no known issues with the Linux version.

If you were playing the tutorial level there is a single harmless enemy that you need to find and defeat to progress (usually spawns behind the player - towards to bottom of the screen). From there, the number and distribution is random.

I hope you'll have fun playing our little game! :D

(+1)

I really like the art style of your ships; they remind me a lot of old school elite. 

The concept of having all ships shoot on the beat is really cool. I think you could definitely create a really interesting bullet hell shooter with this mechanic.

I found the controls a bit unintuitive but after playing it for a bit I realized it was mostly because the ship would move past my cursor and cause the ship to turn, but that would probably be a quick fix by max the direction relative to the screen center instead of the ship.

(1 edit)

Thanks a lot for the comments! We had a lot of fun experimenting with the old-school / neon / vaporwave artstyle.

Movement is a bit quirky, indeed. It was intended to give a slightly realistic loss of drag feel to movement, but it seems most players enjoy a finer more direct control of their ship, myself included!

We are extremely happy you enjoyed it! We’ll try to update the game after the jam ends!